Overview
- Modeling
- Introduction to hierarchical modeling using OpenInventor (see also the resource page)
- Introduction to frame hierarchies
- Practice: planetary system
- Interpolation
- Interpolation (slides) Video: blend shapes
- Skinning and Deformable surfaces. Video: character skinning artifacts and weight painting
- Practice: camera interpolation
- Advanced kinematics
- Inverse kinematics (CCD only)
- Motion capture and motion graphs
- Motion retargetting
- Videos: setting up a walk cycle, bone rigging
- Practice: biped
- Physics
- Introduction
- See also: Baraff and Witkin’s lecture notes and slides
- Practice: particles
Useful links
- Free implementation of OpenInventor
- Ubuntu packages: libsoqt4-dev libsimage20 (the latter is optional, only used for loading some textures)
- OpenInventor C++ API
- Online reference book on OpenInventor
- The Inventor Mentor examples adapted to Coin3D, with project files
- Online book on extending Inventor
- The SGI page