We aim to address the challenges brought by the efficient, interactive creation of animated 3D content. To this end, our goal is to develop a new generation of knowledge-based models for shapes, motion, stories and virtual cinematography. These models will embed both procedural methods, enabling to make the generation of high quality content more efficient, and intuitive control handles, enabling users to easily convey their intent and to progressively refine the result.
These models will be used within different environments for interactive content creation, dedicated to specific applications. More precisely, four main fields will be addressed:
- Shape design: We aim to develop intuitive tools for designing and editing 3D shapes, from arbitrary ones to shapes that obey application-dependent constraints – such as, for instance, being developable for surfaces aimed at representing objects made of cloth or of paper.
- Motion synthesis: Our goal is to ease the interactive generation and control of 3D motion and deformations, in particular by enabling intuitive, coarse to fine design of animations. The applications will range from the simulation of passive objects to the control of virtual creatures.
- Narrative design: The aim is to help users to express, refine and convey temporal narrations, from stories to educational or industrial scenarios. We will develop both virtual direction tools such as interactive storyboarding frameworks, and high-level models for virtual cinematography, such as rule-based cameras able to automatically follow the ongoing action.
- Virtual prototypes: An important feature of our project is to enable the authoring and editing of virtual content, at every stage of the creation process regardless the nature of this content (shapes, motions or stories).
In addition to addressing specific needs of digital artists, this research should in the long term, enable professionals and scientists to represent and interact with models of their objects of study, and educators to quickly express and convey their ideas. We would also like to advance towards the development of a new expressive media, enabling the general public to directly create animated 3D content.
Documents & Presentations
|IMAGINE is a team of the Laboratoire Jean Kuntzmann research lab
(UMR 5224, between CNRS, Grenoble INP, Inria, UJF, UPMF)
and a project of Inria.