Computer Animation
M1 informatique, UJF-Grenoble
- Part 1
- Introduction to OpenInventor (see also the resource page)
- Practice: planetary system
- Part 2
- Part 3
- Inverse kinematics (CCD only)
- Deformable surfaces
- Motion capture and motion graphs
- Videos: setting up a walk cycle, character skinning artifacts and weight painting, bone rigging, blend shapes
- Practice: skinning with Collada
- Part 4
- Introduction to physically-based animation: particle dynamics
- Practice: particles
- See also: Baraff and Witkin’s lecture notes and slides
- A previous exam