I’m a postdoctoral researcher in the RAINBOW team of Inria Rennes. I conduct research on crowd simulation, under supervision of Julien Pettré.
From 2012 to 2016, I was a PhD student at Utrecht University, The Netherlands (Department of Information and Computing Sciences). I defended my PhD thesis, titled « Navigation for Characters and Crowds in Complex Virtual Environments », on 30 March 2017. My research focused on path planning and crowd simulation in 2D/3D geometry. I have published and presented my work at international conferences such as IROS and Motion in Games.
After my PhD, I continued in Utrecht as a scientific programmer and a lecturer. I have taught BSc and MSc courses on game programming, geometric algorithms, and crowd simulation. Also, I am the main author of the second edition of the book « Learning C# by Programming Games », which is scheduled for release before the next academic year.