Welcome to the MimeTIC Research Team Website
The MimeTIC research team focuses on designing methods for simulating virtual humans that behave in realistic manners and act with realistic motions. “Realistic” means that a real human would have behave and moved the same way in the same situation. It involves understanding how real people control their motion and behave in order to design models capable of generating realistic virtual humans. The main research axes of MimeTIC target Motion analysis, Autonomous virtual humans, and Physical activity in virtual reality.
3 Papers accepted to SAP 2020
3 papers: -Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. -The impact of stylization on face recognition -Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters have been accepted at SAP 2020 and will be presented…
IEEE VR 2020: TVCG Best Journal Papers Award
Congratulations to our PhD student Rebecca Fribourg for her TVCG Best Journal Papers Award at IEEE VR this year, for her work “Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View” You can find the article here: Avatar and Sense of Embodiment: Studying…
Workshop: “Walkers behaviour: from analysis to applications”
In the frame of the Inria associate team BEAR, we are organizing the workshop “Walkers behaviour: from analysis to applications” that will be held the 25th of June. Full program available: Walkers behaviour: from analysis to applications
A paper accepted at SIGGRAPH 2020
EUR DigiSport starting in 2020
Members of the MimeTIC team / M2S laboratory carried out a PIA3 EUR (Ecole Universitaire de Recherche) project (DIGISPORT project) for the University of Rennes, which brings together the universities and Grandes Ecoles of the Rennes site. This project, with a total budget of ¤86 million, is funded by the…
Kimea Cloud project with start-up Moovency and Quortex granted by Region Bretagne
The Region Bretagne with “Image & Réseaux” national clusters have granted the project “Kimea Cloud”. This project leaded by Moovency (moovency.com/) aims at proposing a new system to asses painful movement at work using ligth devices, such as a simple camera. Quortex (www.quortex.io/) company will provide its expertise in delivering…
Start-up “Moovency” created November 5th.
Franck Multon and Pierre Plantard are co-founder of “Moovency” start-up company, based on the PhD results of Pierre Plantard (defended July 2016) in collaboration with Faurecia company (1st car industry sub-contractor). Moovency aims at developping systems to assess the risk of musculoskeletal disorders at work, using a depth sensor technology…
CineCast, the first prototype resulting from the collaboration between INRIA Mimetic and Unity was showed during the Keynote at Unite Los Angeles on Tuesday 23rd 2018. The video was viewed more than 50k times. See the CineCast demo video starting at 41m42 here, with Adam Myhill. More details on our…
Best paper presentation at ACM Siggraph MIG 2018 (Motion, Interaction and Games)
The team’s paper, “Automated Staging for Virtual cinematography” by Amaury Louarn, Marc Christie and Fabrice Lamarche, was presented by Amaury Louarn on November 8th at Motion, Interaction and Games 2018 in Limassol, Cyprus. We were granted the “Best presentation award” by the program committee of MIG. Abstract: While the…
Recruitment for 2-year Starting Research Position
The INRIA Mimetic team has the possibility of funding a 2-year Starting Research Position (SRP) in Rennes, France. The research topic is fully open to all scientific challenges addressed by the Mimetic team: in particular Human motion analysis through the design of innovative protocols to capture and enhance knowledge on…