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Virtual Reality and Sports Training

Understanding decision making parameters in sports interactions

Anthropomorphic Action Planning

Human motion analysis at a biomechanical level

Pedestrian Interactions in Virtual Reality

Interactions with virtual pedestrians

Virtual cinematography

A virtual camera system with interactive framing techniques

Interactions in Sports

Understanding multi-player interactions

Motion planning

Dynamically balanced and plausible trajectory planning for human-like characters

Trip-Synopsis

Optimized camera trajectory for a flyby between cities

Perception-based simulation

Visually plausible character simulations

Motion capture experiment with elite riders from Cadre Noir Saumur

Welcome to the MimeTIC Research Team Website

 

The MimeTIC research team focuses on designing methods for simulating virtual humans that behave in realistic manners and act with realistic motions. “Realistic” means that a real human would have behave and moved the same way in the same situation. It involves understanding how real people control their motion and behave in order to design models capable of generating realistic virtual humans. The main research axes of MimeTIC target Motion analysis, Autonomous virtual humans, and Physical activity in virtual reality.

MimeTIC is a multidisciplinary team created in July 2012, structured through:

M2S the M2S lab (Mouvement Sport Santé), which aims at studying human physical activity according to two main points of views: physiology and biomechanics.
IRISA the IRISA (Institut de Recherche en Informatique et Systèmes Aléatoires), which research is mainly focusing on computer science.
INRIA INRIA (Institut National de Recherche en Informatique et en Automatique), which focuses on computer science and automation.

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