Welcome to the MimeTIC Research Team Website

The MimeTIC research team focuses on designing methods for simulating virtual humans that behave in realistic manners and act with realistic motions. “Realistic” means that a real human would have behave and moved the same way in the same situation. It involves understanding how real people control their motion and behave in order to design models capable of generating realistic virtual humans. The main research axes of MimeTIC target Motion analysis, Autonomous virtual humans, and Physical activity in virtual reality.
Start-up “Moovency” created November 5th.

Franck Multon and Pierre Plantard are co-founder of “Moovency” start-up company, based on the PhD results of Pierre Plantard (defended July 2016) in collaboration with Faurecia company (1st car industry sub-contractor). Moovency aims at developping systems to assess the risk of musculoskeletal disorders at work, using a depth sensor technology…

CineCast, the first prototype resulting from the collaboration between INRIA Mimetic and Unity was showed during the Keynote at Unite Los Angeles on Tuesday 23rd 2018. The video was viewed more than 50k times. See the CineCast demo video starting at 41m42 here, with Adam Myhill. More details on our…
Best paper presentation at ACM Siggraph MIG 2018 (Motion, Interaction and Games)

The team’s paper, “Automated Staging for Virtual cinematography” by Amaury Louarn, Marc Christie and Fabrice Lamarche, was presented by Amaury Louarn on November 8th at Motion, Interaction and Games 2018 in Limassol, Cyprus. We were granted the “Best presentation award” by the program committee of MIG. Abstract: While the…
Recruitment for 2-year Starting Research Position
The INRIA Mimetic team has the possibility of funding a 2-year Starting Research Position (SRP) in Rennes, France. The research topic is fully open to all scientific challenges addressed by the Mimetic team: in particular Human motion analysis through the design of innovative protocols to capture and enhance knowledge on…
SolidAnim/INRIA Cineviz Joint Laboratory – Opening Ceremony

University of Rennes 1, Inria, and SolidAnim have organized the Opening Ceremony of their Joint Research Laboratory on May the 2nd, at Ivry-sur-Seine, near Paris. This opening ceremony was held in presence of: Thierry Guillaudeux , Vice-CEO Valorization of University of Rennes1 Eric Horlait , Deputy CEO for transfer and…
M2S Lab at the Technoférence #20
Virtual reality to analyse and train sports interaction: http://www.images-et-reseaux.com/fr/forms/technoference-20-mieux-vivre-grace-au-numerique-sport-suivi-de-lactivite-et-reeducationl
Our Solidanim/INRIA partnership under the spotlights!

Our joint work on the Mr-Meliès/SolidTrack technology with Solidanim, our industrial partner on virtual and real cinematography techniques, has been nominated for “best 2016 innovation” at the Paris Digital Images Submit (Jan 25-28, 2017). with 3 other products. More details here: Paris Images Digital Submit.
Hui-yin Wu’s PhD Defense
Hui-yin Wu defended her PhD at IRISA “Cinematic Discourse for Interactive 3D Storytelling”. in room Métivier (C024), on Friday 10AM, October 7th. PhD committee: Ulrike Sperling, Professeur, Hochschule RheinMain / Rapporteur Michael Young, Professeur, University of Utah / Rapporteur Tim Smith, Senior lecturer, Birbeck University of London / Examinateur Tsai-Yen…
VHCIE Workshop

We are organizing a workshop on virtual humans and crowds for immersive environments (VHCIE). The workshop will take place in Los Angeles, USA, during the IEEE Virtual Reality Conference,in March, 2017. We call for submissions of research papers and technical notes (4-8 pages) or position papers and work-in-progress research abstracts (2-3 pages) on the…
MimeTIC in the MIDEST 2016 industrial event

MimeTIC hold a booth in the MIDEST 2016 industrial event in Paris December 5-8th in collaboration with Faurecia company in order to demonstrate the results of Pierre Plantard’s PhD (Cifre contract with Faurecia). Two main results were shown: automatic ergonomic assessment using a Kinect on real workstation, and in VR…