Combinaison de SLAM visuel et de reconnaissance d’objets 3D basée deep learning pour une localisation grande et petite échelle au sein de l’atelier

Description du sujet Un des problèmes majeurs pour le développement des technologies de Réalité Augmentée (RA) sur site en environnement industriel concerne les contraintes fortes des milieux industriels : conditions d’éclairage très variables et non contrôlables, présence de matériaux réfléchissants (métaux) et absence de couleurs ou de textures, environnement changeant…

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SUNSET Project

SUNSET aims at developing an innovative training software suite based on immersive and collaborative virtual reality technology for training and evaluating non-technical skills. This approach will be implemented and evaluated in the context of training neurosurgical scrub nurses. We will notably integrate methods and systems developed in the S3PM project…

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The Six-Finger Illusion

With the increasing demand in virtual reality applications and games, the need to understand how users perceive their virtual representation (avatar) is becoming more and more important. In particular, with the potential of virtual reality to alter and control avatars in different ways, the user representation in the virtual world…

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Bimanual Passive-Haptic Interaction

The Virtual Mitten is a novel visuo-haptic interaction paradigm for simulating the 3D manipulation of objects. Our approach introduces an elastic hand-held device that provides a passive haptic feedback through the fingers and a mitten interaction metaphor that enables to grasp and manipulate objects. The grasping performed by the mitten…

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Ray-Traced Collision Detection

IRTCD is an Iterative Ray-Traced Collision Detection algorithm that exploits spatial and temporal coherency. Our approach uses any existing standard ray-tracing algorithm and we propose an iterative algorithm that updates the previous time step results at a lower cost with some approximations. Applied for rigid bodies, our iterative algorithm accelerates…

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Corvette

Scientific innovations in the field of industrial training (maintenance training, complex procedures, security, diagnostic) using Virtual Reality technologies. This project seeks to put in synergy a number of scientific axes: Collaborative work that can handle representative complex scenarios of industrial training Virtual Human for its ability to embody the user…

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Brain Computer Interfaces

One of the main research interests of hybrid is the design of brain-based interaction in virtual reality. This calls for 3D user interfaces based on brain-computer interfaces, and mind-based control. Hybrid explores its applicability on different use-case scenarios. Here we show some examples: The MindShooter videogame Brain-Computer Interfaces became more…

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The Virtual Crepe Factory

The Virtual Crepe Factory illustrates our novel approach for 6DoF haptic interaction with fluids. It showcases a 2-handed interactive haptic scenario: a recipe consisting in using different types of fluid in order to make a special pancake also known as ”crepe”. The scenario guides the user through all the steps…

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