9/12/2014 à 10h30, salle 5.1.056 Multiplayer Games: a complex application in need for scalable replica management Prof. Bettina Kemme, McGill University Multiplayer Online Games (MOGs) are an extremely popular online technology, one that produces billions of dollars in revenues. The underlying architecture of game engines is distributed by nature and has to maintain large amounts of quickly changing state. In particular, each client has its own partial view of a continuously evolving virtual world, and all these client copies have to be kept up-to-date. In this talk, I will present an overview of current game architectures, from client-server to peer-to-peer architectures, and outline possible solutions to several challenges that one faces when trying to meet the scalability, response time and low cost requirements of multiplayer game engines: distributed state maintenance, scalable update dissemination, and the avoidance or detection of malicious cheating behavior.
Inria International Chair in Zenith for Dennis Shasha, Novembre 8, 2014
Zenith seminar: Sihem Amer Yahia (LIG) “Task Assignment Optimization in Crowdsourcing”
Dec 09
Zenith seminar “Multiplayer Games: a complex application in need for scalable replica management”, Bettina Kemme (McGill Univ.), Dec 9, 2014
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December 9, 2014
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