Biovision seminar: Hui-Yin Wu (Inria, Biovision team) talk on “Interactive and multimedia storytelling”

When : 4 November 2019, 2pm

Where : Inria Sophia Antipolis – Méditerranée, room Euler violet

Speaker : Dr. Hui-Yin Wu (Inria, Biovision project-team)

Title : Interactive and multimedia storytelling

Abstract : The computational study of storytelling helps us understand and develop new technologies and media that can change the way we create, share, and experience multi-sensory information. Originating from the study of emergent stories and AI agents in video games, nowadays interactive storytelling technologies are also finding their place in wider entertainment and social applications such as interactive journalism, serious game design, content recommendation for online streaming, occupational training, social media curation, and many more. This talk will introduce my current and previous work in the context of interactive and multimedia storytelling. I will begin with a discussion on how modern advances in computer graphics, artificial intelligence, and human-computer interaction have impacted existing forms of media such as film and video games, and given rise to smart tools for aiding the creation of multimedia content. A second focus will be on how we have adapted storytelling technologies in as varied fields as low-vision reading, real-time editing systems, and digital curation.

Short Bio : Dr. Hui-Yin Wu (Helen) is a postdoctoral researcher in the Biovision team of Inria Sophia Antipolis – Méditerranée. Her current work evolves around the study and development of an accessible news-reading platform for low-vision users using virtual reality headsets. She conducted her PhD in the MimeTIC team of Inria Rennes on the topic of logic control for interactive story graphs and intelligent cinematography for 3D virtual environments. Her doctoral studies were followed by a teaching fellow in the University of Rennes 1, and a post-doc in the Games and Visual Narrative Lab of North Carolina State University, tackling varied topics on autonomous editing systems, smart annotation tools for film and videos, and visual attention of gamers.

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