June 22, room Byron beige at 10:30 am
Converting an unstructured mesh into a more structured model is a fundamental building block in many applications, such as reverse engineering and animation. In spite of many attempts to automate this task there still exists no satisfactory method for practical applications: some methods can convert an unstructured triangle mesh into a structured quadrilateral mesh, but quite often the result does not capture the high-level morphology of the shape, making necessary further processing usually performed at hand by professional users.
In this talk I will target articulated objects, introducing a novel method to convert a digital character represented by a triangle mesh into a well structured quad layout that can be used for subsequent modeling and animation. The quad layouts produced by this method follow the intrinsic objects’ structure; contain few irregular vertices of low degree; can be immediately refined into semi-regular quad meshes and provide a structured domain for UV-mapping and parametrization.
Finally, I will discuss some preliminary ideas on how to extend this method to the volumetric scenario, in order to produce high-quality hexahedral meshes.
Marco Livesu is a research fellow at University of Cagliari. He received a PhD in computer science from University of Cagliari in May 2014. He then moved to the University of British Columbia where he stayed from June 2014 to January 2015. He is currently visiting University of Genoa, collaborating with Prof. Enrico Puppo on surface and volumetric mesh generation and optimization.