Welcome to the MimeTIC Research Team Website
The MimeTIC research team focuses on designing methods for simulating virtual humans that behave in realistic manners and act with realistic motions. “Realistic” means that a real human would have behave and moved the same way in the same situation. It involves understanding how real people control their motion and behave in order to design models capable of generating realistic virtual humans. The main research axes of MimeTIC target Motion analysis, Autonomous virtual humans, and Physical activity in virtual reality.
MimeTIC is a multidisciplinary team structured through:
We welcome your contributions related to Virtual Humans and Virtual Crowds! Please visit our website for more details
Florian Berton successfully defended his PhD entitled “Immersive Virtual Crowds: Evaluation of Pedestrian Behavior in Virtual Reality” on December 14th 2020!
Pierre Puchaud successfully defended his PhD entitled “Generic and specific musculoskeletal modeling for the support of the soldier’s physical activity.” on December 9th 2020!
Anne-Hélène Olivier successfully defended her Habilitation à Diriger la Recherche (HDR) entitled “Coordinations visuo-motrices durant la locomotion : Une approche croisée entre les Sciences du Mouvement et les Sciences du Numérique pour l’analyse des facteurs situationnels et individuels impliqués dans les interactions entre marcheurs” on December 7th 2020!
Simon Hilt successfully defended his PhD entitled “Biofaithful Haptics for Virtual Reality interaction” on December 4th 2020!
Amaury Louarn successfully defended his PhD entitled “A Topological Approach to Virtual Cinematography” on November 23th 2020! He will soon leaves and a start an engineer position in Vancouver, Canada.
Rebecca Fribourg successfully defended her PhD entitled “Contribution to the Study of Factors Influencing the Sense of Embodiment Towards Avatars in Virtual Reality” on November 4th 2020! She will soon join Trinity College Dublin and join Rachel McDonnell’s team.
3 papers: -Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. -The impact of stylization on face recognition -Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters have been accepted at SAP 2020 and will be presented…
Congratulations to our PhD student Rebecca Fribourg for her TVCG Best Journal Papers Award at IEEE VR this year, for her work “Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View” You can find the article here: Avatar and Sense of Embodiment: Studying…
In the frame of the Inria associate team BEAR, we are organizing the workshop “Walkers behaviour: from analysis to applications” that will be held the 25th of June. Full program available: Walkers behaviour: from analysis to applications