You are cordially invited to participate in the joint Sparks-Biovision seminar “Human-computer interactions seminar: on social impact, 3D creation, and medical simulation”
Time: 9 December 13h30-15h30
Location: C104 Amphitheater at Polytech Sophia
13h30 – 14h10 Jan Gulliksen “Why we do what we do – HCI and societal impact”
Abstract: In the spirit of INTERACTs founder Brian Shackel, this conference was founded to bring together academics and industrial practitioners in the field of human computer interaction (HCI) to recognize the profound societal impact that research and knowledge on humans interacting with various forms of technology has. HCI has grown from being a small obscure discipline for computer scientists that were not that good on programming and needed to pick a field that was easy, to being one of the most important and fastest growing professions in the IT sector, through the role that user experience (UX) play. The scientific studies and published papers in HCI has grown much more than many of the other disciplines. How has HCI come to undergo such a development? I believe that there are several potential reasons for this. The transdisciplinary nature, involving true collaboration and a joint understanding between disciplines of very different natures including computer science, behavioral science and design, among other things that are fundamental to the impact. Another value is the ambitions not to bend for the complex ”wicked” problems that human computer interaction addresses but develop the methodology to fit the nature of doing research in the wild on complex problems where many of the involving factors are difficult to control is one of the reasons for the success. The values of addressing and caring about users, regardless of abilities, knowledge level, age or gender is another positive quality that has contributed to the impact. To be able to make the best out of our discipline we should more recognize and cherish the contribution that HCI can make, educate students and the society to understand the impact and make use of all the valuable methods, we need carefully to choose research problems and approaches to maximize the impact and we should to a higher extent take an active role in the contemporary development of the field, actively engage in politics and policy making on AI, digitalization and development for change and make sure that the values of our HCI field permeates all development.
Bio: Jan Gulliksen is a professor of Human Computer Interaction from KTH Royal Institute of Technology in Stockholm, Sweden. He is well known for his research work on usability, accessibility, digitalization and digital work environments and user-centered systems design. He recently stepped down as vice president for digitalization from his university and has also been working for the Swedish government advising on politics and policy making in relation to digitalization and for the European Commission through the role as Digital Champion of Sweden. He is the past chair of IFIP TC13 on Human Computer Interaction and is currently one of the vice presidents of IFIP. He is an IFIP fellow and an IFIP TC13 pioneer. This year he received the ACM SIGCHI societal impact award for his research and work.
14h10 – 14h50 Adrien Bousseau “Authoring shape, color and animation using 3D drawing”
Abstract: Virtual and augmented reality offer the unprecedented ability to create 3D content by drawing strokes in space. Yet, this emerging form of 3D content creation raises unique challenges compared to traditional 2D drawing. I will present our recent work on drawing and painting 3D shapes in VR, and on creating simple animations over augmented videos. In all cases, I will discuss challenges proper to the VR/AR medium and present combinations of algorithms and user interfaces to lift these challenges.
Bio: Adrien Bousseau is a researcher at Inria Université Côte d’Azur in the GraphDeco research group. He did his Ph.D. at Inria Rhône-Alpes and his postdoc at UC Berkeley. He also did several internships at Adobe Research. Adrien Bousseau does research on image creation and manipulation, with a focus on drawings and photographs. Most notably he worked on image stylization, image editing and relighting, vector graphics, and sketch-based modeling. He received one of the three Eurographics 2011 Ph.D. award for his research on expressive image manipulations, and a young researcher award from the French National Research Agency (ANR) for his work on computer-assisted drawing. He received an ERC Starting Grant and a Proof-of-Concept Grant to work on drawing interpretation for 3D design.
14h50 – 15h30 Luciana Nedel “Simulators for Medical Practice: Training Hard and Soft Skills”
Abstract: Teaching and training in medical practice have historically been conducted through example, with students learning by observing experienced doctors since the 17th century. Despite technological advancements, this approach remains common even today. Simulators have emerged as an intermediate step between theoretical learning and hands-on patient practice. In this talk, we will provide a historical perspective on works leveraging computer graphics and virtual reality in medical simulations, focusing on the development of both technical and behavioral skills, as well as the lessons learned throughout this journey.
Bio: Luciana Nedel is full professor at the Institute of Informatics of UFRGS where she has been teaching and doing research in the areas of virtual reality interactive visualization and human-computer interaction since 2002. She received her PhD in Computer Science from the Swiss Federal Institute of Technology (EPFL) in Lausanne Switzerland in 1998. In her research career she has been involved in projects with industry as well as in cooperation with different Universities abroad. Her main research interests include virtual and augmented reality immersive visual analytics and 3D User interfaces (3DUI). She is a member of IEEE ACM and SBC were she contributed as program committee chair many times: IEEE VR 2025 full papers Interact 2025 short papers IEEE VR 2022 journal papers etc. She is also an associated editor for Computers & Graphics IEEE Computer Graphics & Applications The Visual Computer journal (TVC) and Frontiers in Virtual Reality.