Adela Barbulescu, Rémi Ronfard, Gérard Bailly.
IEEE Computer Graphics and Applications, 37 (6), 2017, pp.40-51.
Abstract
An important problem in the animation of virtual characters is the expression of complex mental states using the coordinated prosody of voice, rhythm, facial expressions, and head and gaze motion. We propose a method for generating natural speech and facial animation in various attitudes using neutral speech and animation as input.