Curve And Surface Sketching in Immersive Environments
for Self-Shaping Architectural Models
Lifting Freehand Concept Sketches
Point-Based Neural Rendering
with Per-View Optimization
Balancing speed with quality
A Hybrid approach to Image-based Rendering
Welcome to the GraphDeco website
Despite significant progress in Computer Graphics, HCI and Computer Vision, creating, manipulating and displaying high-quality visual content remains reserved to a small, well-trained professional elite. We believe that this difficult access is largely due to the core theoretical foundations of Computer Graphics, which were developed for accurate and complete synthetic content.
The goal of GraphDeco is to redefine these foundations so they can simultaneously account for both traditional content as well as approximate and incomplete representations captured or produced by casual users.
The GraphDeco team is a follow-up of the Reves team
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