Our new paper “Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds” will be presented at IEEE ISMAR 2024

Our team has been a pioneer in exploring the use of virtual reality to collect data on collective behaviour. While the relationship between density and speed is of prime importance in these studies, in this new article we look at the effect of the way in which the crowd is…

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New paper at SAP 2024

Our paper “Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian’s age-related appearance and gait profile” has been presented to SAP 2024 Dublin. This paper, authored by Sheryl Bourgaize, Michael Cinelli, Pierre Raimbaud, Ludovic Hoyet, and Anne-Hélène Olivier, is a collaboration between the VirtUs team, Wilfrid Laurier…

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New paper at VRST 2024

Our paper “ Wheelchair Proxemics: interpersonal behaviour between pedestrians and power wheelchair drivers in real and virtual environments ” has been accepted to VRST 2024. This paper is authored by Emilie Leblong, Fabien Grzeskowiak, Sébastien Thomas, Louise Devigne, Marie Babel and Anne-Hélène Olivier. In this paper, we aimed to investigate…

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Paper accepted at Plos CB

Guess what happens when 2 groups of people cross? Stripes. In this paper recently accepted for publication to PlosCB, we explore the formation of stripes in crossing groups of people: stripe detection method, stripe features, dependence on crossing angle, etc. etc. Everything you’ve wanted to know about stripes but were…

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