Our new paper “Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds” will be presented at IEEE ISMAR 2024

Our team has been a pioneer in exploring the use of virtual reality to collect data on collective behaviour. While the relationship between density and speed is of prime importance in these studies, in this new article we look at the effect of the way in which the crowd is…

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Paper accepted at Plos CB

Guess what happens when 2 groups of people cross? Stripes. In this paper recently accepted for publication to PlosCB, we explore the formation of stripes in crossing groups of people: stripe detection method, stripe features, dependence on crossing angle, etc. etc. Everything you’ve wanted to know about stripes but were…

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