June 15, 2017
Coalition games on interaction graphs by Nicolas Bousquet (Gscop)
We consider cooperative games where the viability of a coalition is determined by whether or not its members have the ability to communicate amongst themselves. This necessary condition for viability was proposed by Myerson and is modeled via an interaction graph; a coalition S of vertices is then viable if and only if the induced graph S is connected.
The non-emptiness of the core of a coalition game can be tested by a well-known covering LP. Moreover, the integrality gap of its dual packing LP defines exactly the multiplicative least-core and the relative cost of stability of the coalition game. This gap is upper bounded by the packing-covering ratio which is known to be at most the treewidth of the interaction graph plus one.
We examine the packing-covering ratio and integrality gaps of graphical coalition games in more detail. First we introduce a new graph parameter, called the vinewidth (a parameter derived from the treewidth), which characterizes the worst packing-covering ratio. Then we will show that this new parameter correctly evaluates both primal and dual integrality gaps.
Joint work with Zhentao Li and Adrian Vetta.