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RESEARCH

Methodology & Work Plan

Let us now present the main aspects of the proposed research. We develop it in five work packages, following the 5 objectives identified by the review of the state of the art. They include:

WP1. Shape representation

WP2. Sketch-Based modeling 

WP3. Shape response during design 

WP4. Animation

WP5. Towards a new expressive media

WP1. Shape representation

The objective of this work package is to revisit shape representations from a user-centered perspective, which is totally new in Computer Graphics: the goal is to design the best possible representation to satisfy the user needs in terms of natural behavior during design and animation. Contrary to main-stream graphics research, this leads us to focus …

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WP2. Sketch-Based modeling

The objective of this work package is to enable the quick creation of complex responsive shapes through 2D sketches. Addressing a number of specific cases one by one, as we did in the past (Turquin, 2007) (Wither, et al., 2009), leads to a large number of specialised interfaces and adds to the user burden. On …

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WP3. Shape response during design

Inferring 3D shapes from sketches is not sufficient for creative design: the depth added by the system may be wrong. In addition to correcting it, the user will need in many cases to finely tune the shape, globally or locally. To this end, we need to provide continuous deformation tools inspired by sculpting metaphors. Instead …

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WP4. Animation

Our goal is to allow, for the first time, the joint creation and progressive refinement of a shape and of its animation. This will enable users to first design and visualize their digital story-board using rough shapes such as construction volumes.  They will then iteratively refine both geometry and motion, in any preferred order, until …

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WP5. Towards a new expressive media

The last work package consists in designing a prototype system which puts together all the expected contributions we listed and validates the feasibility of our vision. This new tool will heavily rely on the recent advances in Human Computer Interaction, both in terms of concepts and devices. Concerning devices, we are particularly interested by the …

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